The short answer is "yes", and it has already proven affordable and successful in a wide range of fields and production sizes. With the rise of virtual models and 3D rendered product catalogs, and real-time rendering, I think the real question is how far this technology will impact commercial photography and videography as a whole.
If I were young and looking to get into the film industry today I think the best skill you could learn moving forward is working in Unreal Engine. You don't have to master it, you don't have to make a career out of it, though that could be a great career path for both film and game design. But understanding what it is capable of and the numerous ways it can be used even today in filmmaking will open up a lot of new and exciting possibilities in the industry for you. Demand for these skills will only grow going forward.
With that being said it's not just the exciting and quick growth of high-level real-time graphics and camera tracking technology that is changing the industry. As Ryan from Film Riot discusses in this video there are a lot of possibilities for newer filmmakers to get ahead by using the free software and massive catalog of resources for things like storyboarding, and pitch reels. With nothing more than a computer you can experiment with set designs, camera movements, and lighting options all before stepping on location with a cast and crew.
It is impressive to see how the same software can be used to produce an epic TV show like The Mandalorian as well as be used by individuals just starting out to create immersive storyboards or as a production tool.